App Design • Interaction design

Tinybop–
States of Matter

At Tinybop, we designed States of Matter as a hands-on science lab where kids could experiment with solids, liquids, and gases—changing temperatures, adding materials, and watching their particles respond.

 

CHALLENGE

One scene, many experiments

How do you make something kids can’t see feel understandable?

We wanted kids to make changes themselves rather than watch separate lessons about melting, freezing, evaporation, and condensation.

01 / APP STRUCTURE

One scene, many experiments

How do you make something kids can’t see feel understandable?

Unlike most Tinybop apps, States of Matter takes place in a single laboratory.

Kids could swap containers, add materials, and change conditions without leaving the scene. Keeping everything together made cause and effect easier to follow.

2732x2048_4Ice_en-US
StatesofMatter_VideoTeaser
2732x2048_2Helium_en-US
2732x2048_3Popcorn_en-US

02 / INTERACTION DESIGN

Two ways of seeing matter

As materials heated and cooled, the particle model responded alongside the main scene—speeding up, spreading out, clustering, or changing state.

The same controls worked across different substances, letting kids compare their behavior without learning a new interaction each time.

03 / VISUAL LANGUAGE

Designing how matter looks and behaves

We explored opacity, texture, color, motion, density, and shape to make different substances recognizable.

Those visual differences needed to hold up as materials changed states, while still feeling part of the same world.

Screenshot 2026-08-04 at 9.50.10 PM
Screenshot 2026-08-04 at 10.00.09 PM

04 / ILLUSTRATION

Everything began with one imperfect circle

One imperfect circle became the basis for the illustration system throughout the app.

That slight imperfection gave everything a tactile, handmade quality that contrasted with the more technical simulation underneath.

circle-illustration

outcome

Three types of matter, one app

States of Matter launched as part of Tinybop’s Explorer’s Library and was designed for a global audience across multiple platforms.

timeline

2019

Role

Lead Designer

Platforms & Distribution

iOS · Tinybop Schools

TECHNICAL CONTEXT

Unity-based development

focus

Product Design
UX/UI
Illustration
Creative Direction

recognition

American Library Association
ALSC Excellence in Early Learning Digital Media — Honor
 

Collaborators

Robert Blackwood, Engineering
Raul Gutierrez, Product
Eden Wall, Education
Beckie Choe, Motion graphics